Not to mention developers don't produce high resolution apps not because they can't, but because its currently not worth their effort since there are more android phones vs android tablets % wise, while the situation is better when it comes to ipad vs iphones.
Which means more work for the developers. A game optimized for Tegra 2 suddenly have bugs on a machine with another CPU. Resolution was never the problem when it comes to fragmentation. Is this your justification for fragmentation issues? The comparison makes zero sense.įrom the article “Fragmentation is a Bad Excuse”, the author Anuj Ahooja makes the point that the Android OS already has Relative Layout, which means that any app can scale to fit any screen size. Really? you are comparing music/movie houses with the sort of small developers that makes a majority of mobile games? their financial capability, cash flow etc are entirely different. No other Android gaming site has this approach, just look at IGN and get inspired.īut how many music/movie houses have shut down because of piracy? Why is it that, despite their claims of huge losses to piracy, they are recording growth and increasing revenue each year? Heroes of Order & Chaos (10 players) team basedĬall of Duty Black Ops Zombies (4 players) Star Warfare: Alien Invasion (4 players) Coop Shadowgun: Deadzone (12 players) Deathmatch / team based zone control Here you have something to get you started: Also, make an article on non-root gamepads, multiplayer and RTS games.
Here we have people every week ask about this stuff. No other news source makes emphasis on such needed topics. Versus/Coop.įree, Free with ads, Freemium, Trial, Demo, in app purchases, pay to win, paid game, paid + IAP. Yes/no, real time/by turns, number of local players, number of internet players.